So, as long as the focus in on getting the machines to behave and materials to work, then I think Cura remains a winner for me. That was a while ago, but it underpins what geert_2said. I was one of the few who could get it out consistently. But MSoft really was a bear to work with as it just did not want to follow basic compatibility protocols. Just to add to that nightmare on the creative side, we used to have to jump through hoops at a place I worked at doing Digital Output.
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It is better that a program can do one thing excellent, than 100 things half-way. Yes, I also prefer compact, separate, dedicated programs for each function. It reminds me of the days, way back when, at a time when every program was trying to shoehorn functionality into everything.
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I am kinda on the side of not turning Cura into a full 3D Package. Requires a bit of diligence on the user, but, would that same diligence be required to learn in Cura?Īnd Cura does already do some amazing things such as 'fix' holes and a bit of unioning of disparate parts that can be combined as well as not see everything as a unique object should you click a box.
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You can get free 3D programs to do what you are talking about and not all of them have huge learning curves to overcome. While they did need word processing capabilities, it did not need to replace word perfect (showing the age here) or Msoft word or Quark.ĭedicated 3D programs is where things like that should be addressed while programs like Cura should focus on the slicing functionality and making the printers behave. Illustrator sorta became a page layout program and word processor and shifted away from pure design.
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wondering how complicated it would be for Cura to have some sort of built-in tool that allows you to choose which polygons to add/remove? Obviously this would become very complex, but it would give users the ability to "fix" their models inside of Cura.įor example: In the first model I used above, the user could remove the polygon jutting out and add a polygon where there is a "hole" in the model.
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Without the side jutting out, keep disconnected faces does a good job of closing off the volume, I am just curious as to how/where this is happening in the code to allow for the X-Ray view to render holes as red faces (triangles must be getting added somewhere). If I add an arbitrary side that juts out on an angle, it will attempt to close off the volume by connecting the side jutting out as well. The "Keep disconnected faces" sort of seems to be doing this. Keep disconnected faces triggers layers being added: Note: ignore the random side jutting out.
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How does it do this? Does it simply create red "error triangles" and add them to the mesh? If it can do this, why is there no setting that allows for the added triangles to be added permanently to the model being sliced. I am digging through the code in an attempt to try and figure out how Cura detects holes in meshes and how it is able to render holes in the X-Ray view.įor example: Given a cube with a missing side, Cura is able to detect that one of the sides is missing and render that missing side red.